For camouflage images, see Dingo/Camouflage. Gallery For attachment images, see Dingo/Attachments. Although it has many positive features, the Dingo should be used with caution especially when hipfiring as movement will be drastically slowed down possibly downing a player if not skilled enough if they are training with the LMG.Įxtended Mags, FMJ, higher damage, more reserve ammo The tool allows you to unlock everything and so you can play with every weapon camo, operator, watch, calling card, emblem, vehicle skin and everything else you could select. We sold over 10.000+ keys and are therefore the number 1 unlock tool for MW WZ. If paired with Blast Furnace or Dead Wire the Dingo becomes extremely effective the Dingo can essentially become a damage-over-time-building point scorer with use of the fire rounds. 2020 we are online with our UnlockAll Tool. It gains 40 more rounds, extending the magazine from 80 to 120 rounds. It retains extreme power even in high rounds, being able to kill zombies in five headshots in any round close to forty without Double Tap 2.0. The Dingo becomes the Dire Wolf when Pack-a-Punched. For increasing amounts of headshots without the small iron sight, ELO is a highly recommend sight, or alternatively reflex making headshot easier to achieve. The Laser Sight attachment increases its hipfire accuracy, and is great for clearing hordes without using iron sights. Due to its high capacity of 80 rounds, high damage even without Double Tap Root Beer 2.0, and its moderate mobility (especially with Stamin-Up) as well as its easy reloading cancellation, the Dingo is a good choice for getting to high rounds. Potentially combining this with the Double Tap Root Beer 2.0, Stamin-Up, Speed Cola and Juggernog perks makes the Dingo a devastating weapon, perfect for high rounds and long play sessions. The Dingo appears in all of the Call of Duty: Black Ops III Zombies maps as a weapon from the Mystery Box. Rapid Fire (unlocked at weapon level 16).Extended Mags (unlocked at weapon level 14).Thermal Sight (unlocked at weapon level 13).Laser Sight (unlocked at weapon level 9).Suppressor (unlocked at weapon level 6).Recon Sight (unlocked at weapon level 5).Reflex Sight (unlocked at weapon level 2). It does modest amounts of damage against enemies, but, like most LMGs, shines when paired with the Thermal Scope and FMJ attachments, especially on higher difficulties. The Dingo is used frequently by NRC forces, most notably in Lotus Towers.
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